ECS AreaTrigger
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randomperson189/ecs-areatrigger
This is an ECS implementation of AreaTrigger. You can also find the GitHub link here: https://github.com/randomperson189/ECS-AreaTrigger
How to install the plugin to your project:
- Add this to your library and locate to where it's files are stored
- Open the bin folder and then inside that, move the two folders called win_x64 and win_x64_release into your CryEngine 5 project's bin folder (replace if prompted)
- Open your CryEngine 5 project's Game.cryproject in a text editor and look for this line
{ "guid": "", "type": "EType::Native", "path": "bin/win_x64/Game.dll" }
- Add a new entry underneath so that it now looks like this
{ "guid": "", "type": "EType::Native", "path": "bin/win_x64/Game.dll" },
{ "guid": "", "type": "EType::Native", "path": "bin/win_x64/ECSAreaTrigger.dll" }
How to use it in Sandbox:
- Add the Area Trigger component to an Entity (preferably an Area Entity)
- In the Attached Entities category at the top, use the Pick button to select the Areas you want to become a trigger
- Open the Entity's FlowGraph and create the AreaTrigger node which can be found in Entity > AreaTrigger
- Right click the red area where it says Choose Entity and then click Assign Graph Entity
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