ECS AreaTrigger

0,00 € 0,00 €
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randomperson189/ecs-areatrigger

This is an ECS implementation of AreaTrigger. You can also find the GitHub link here: https://github.com/randomperson189/ECS-AreaTrigger

How to install the plugin to your project:

  1. Add this to your library and locate to where it's files are stored
  2. Open the bin folder and then inside that, move the two folders called win_x64 and win_x64_release into your CryEngine 5 project's bin folder (replace if prompted)
  3. Open your CryEngine 5 project's Game.cryproject in a text editor and look for this line

{  "guid": "",  "type": "EType::Native",  "path": "bin/win_x64/Game.dll" }

  1. Add a new entry underneath so that it now looks like this

{  "guid": "",  "type": "EType::Native",  "path": "bin/win_x64/Game.dll" },

{  "guid": "",  "type": "EType::Native",  "path": "bin/win_x64/ECSAreaTrigger.dll" }

 

How to use it in Sandbox:

  1. Add the Area Trigger component to an Entity (preferably an Area Entity)
  2. In the Attached Entities category at the top, use the Pick button to select the Areas you want to become a trigger
  3. Open the Entity's FlowGraph and create the AreaTrigger node which can be found in Entity > AreaTrigger
  4. Right click the red area where it says Choose Entity and then click Assign Graph Entity
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